Armors

Armors – there are only 3 types of armor in rotmg.
Leather Armors for: rogue, archer, assassin, huntress, trickster, ninja. It have tiers from 1 to 13, the main stats are def and dex.
In UT and ST there can be different stats, as well as some have buffs for example:

Turncoat Cape

  • +18 def
  • +10 spd
  • on taking over 40 damage gives you invisibility for 2 seconds.
  • cooldown: 5 seconds

Hollyhock Hide

  • +10 def
  • +8 dex
  • +5 vit
  • +3 spd
  • 10% chance to receive dex boost (+10 dex) for 5 seconds on taking damage

Robes for: wizard, priest, necromancer, mystic, sorcerer, bard. In standard shooting ranges it gives att, def, wis and mana.
From UT and ST it’s worth looking at:
Soulless Robe

  • +60 HP
  • +15 DEF

Shendyt of Geb

  • +25 HP
  • +25 MP
  • +15 DEF
  • +7 VIT
  • +7 WIS

Vesture of Duality

  • +12 DEF
  • +10 SPD
  • +5 ATT
  • +40 MP
  • when used grants: ATT boost (+15 ATT) and DEF decrease (-6 DEF) on self for 5 seconds.

Heavy Armors for: warrior, knight, paladin, samurai.
The standard tiers gives only protection.
From UT and ST the most popular are:
Fairy Plate

  • +20 def
  • + 40 HP and MP

Resurrected Warrior’s Armor

  • +150 MP
  • +17 DEF
  • +15 WIS
  • imposes debuff on you (-10 wis) for 3 seconds when taking damage.

Heavy Protective Matrix

  • +21 Def
  • gives you a chance not to die due to the buff.
  • taking damage when below 75 HP: Gain Invulnerable for 2 seconds and Dazed for 5 seconds. Cooldown: 240 seconds