Poisons
Poison is an item used by an Assassin. Damage is total damage done during the duration of the poison. Enemy defense is ignored. The total damage done is slightly less than the damage indicated on the poison description and varies.
Poison is used by throwing the bottle in an arc and sets off a radius of infliction when it lands 0.8 seconds later, along with dealing a portion of the specified damage instantly. Since this is not a client sided process, expect the damage over time to take longer depending on your network latency. The poison is great against stationary enemies, enemies on the other sides of walls and, with skill, taking out entire aggro groups. Poison can affect invincible enemies, provided that you hit them before they turn invincible. All poisons can stack. The stasis effect does not affect the poison duration.
Poisons give the user an individual damage boost to all vulnerable enemies hit. The enemy will take extra damage if player has applied Poison first. Other players’ Poisons have no affect on your own damage boost, and if different Poisons are applied at the same time, only the highest damage boost will be applied.
Poisons can have a boost based on different stats (not necessarily Wisdom). This boost is not only for damage, with poison radius and impact damage also gaining the potential to be influenced by one or several stats.
Showing all 13 results
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Polarity Poison
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Stingray Poison
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Tyrant’s Toxin
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Felwasp Toxin
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Crystallised Fang’s Venom
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Centipede Poison
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Necrofish Poison
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Parasitic Concoction
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Spider Venom
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Bottled Medusozoan
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Pit Viper Poison
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Virulent Venom
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